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The game follows CEC Engineer Isaac Clarke as he boards the
Planet Cracker class mining vessel named the USG Ishimura after communications
to the ship were lost during its illegal mining operation on the colonist
planet of Aegis VII. The reason for Isaac’s posting on the Ishimura not only
being a result of his engineering skill, but also his personal ties to one of
the crew members, his girlfriend, Nicole. However, as with all the best horror
works, things didn’t quite go to plan.
This game, is fantastic in so many ways. The atmosphere it
creates is second to none among other survival horror games of its time, and
many of the previous generation’s offerings.
The HUD offers no safety in game, as you are still left in play when
checking your inventory which is displayed as a holographic panel projected by
your engineer suit’s ‘RIG’, along with your healthbar which is displayed along
Isaac’s back as blue segments, turning green, yellow and red according to the
number of hit points that remain lit. Even the tutorial panels are projected by
the ‘RIG’, again offering no protection from any enemies nearby. Rather than
the more traditional compass or waypoint for objectives, Dead Space opts again
for a more immersive approach in this regard, having a holographic locator
activated in Isaac’s hand that traces a glowing blue line on the floor towards
his next objective. All these features merge to create a game that is built upon
almost total immersion. Even items inside lockers or the corpses of enemies
come up as a projected panel. The controls are also very well done, with a Resi
Evil style aim system, and a simple melee system to boot.
The enemies themselves take the form of Necromorphs. These
are ex-humans who died and became reanimated into terrifying creatures, similar
to The Thing, that come in several varieties. Every weapon in their arsenal, be
it blades on their arms or spikes fired from their dangly mandibles, is
supposed to be composed of something within the human body, giving them a very
organic, alien, but also quite human appearance, and one that I found quite
refreshing compared to the usual bipedal zombies from other games of its kind.
Perhaps one of Dead Space’s most unique features is its kill mechanic. Rather
than placing most damage points within shots to the head, Dead Space instead
decides to make dismemberment the most effective way to dispose of enemies,
adding a very original and gory touch to an already very uniquely terrifying
experience.
Resource scarcity is punishing in Dead Space, forcing you to
ration ammunition and prioritise which weapons are more useful and when to use
them. This sense of desperation as the ammo counter falls adds to the tension,
creating an effect similar to that which was created by the ammo levels on the
Sentry Guns and Pulse Rifles in Jim Cameron’s ‘Aliens’. It also adds to the
difficulty of the game. It can be truly torturous at times, especially if you
wrongly prioritise one weapon over another in a situation, a scenario all too
common for those who wish to simply storm through the game all guns blazing. There
is always of course the two option melee system of a semi rapid punch for
standing enemies and a slow but effective ghetto stomp for grounded enemies, as
well as a ‘Kinesis Module’ which allows you to use the game’s wide array of
inanimate objects as weapons, also allowing you to use the limbs of your Necromorph
foes against them. Either way, it’s far more appealing to have a fully loaded
Plasma Cutter at your disposal rather than your hands and feet…as well as other
people’s hands and feet.
Surprisingly enough, despite having a mute protagonist (if
you ignore his cries of pain that is), the game’s story is still pretty
enjoyable, with a plot twist that I had in a way predicted but still had to
appreciate as I was a bit blindsided by it in the end. The world that is built
up also gives a sense of real thought having been put into making the world of
Dead Space as real as possible. I also really felt for Isaac more than most
videogame characters, and he currently stands as one of my favourites.
My only gripe with the game lay in the sometimes repetitive
mission structures, which at times followed a pattern of finding your ally,
getting told to do something, then going off to find another ally. Apart from
that, I really can’t complain, whilst many note the melee system as a problem
when overwhelmed by enemies, I found it to simply add to the tension for
better.
Dead Space was a breath of fresh, blood tinged air in a
world of action horror and cheap jumps scares that actually has the amazing
element of a story! A real, functioning story! It also plays well and keeps you
constantly on your toes. If you like being scared, and if you like survival
horror games, you’re gonna love this. Imagine Alien as a game, ramp up the fear
and gore by 100. Voila.
10/10
-Jamie
Copyright Jamie King 2013, All Rights Reserved, permissions may be granted upon request
Copyright Jamie King 2013, All Rights Reserved, permissions may be granted upon request
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