Welcome!

Welcome, everyone, I am The Black Watcher. That does not refer to my skin colour, as I am in fact a white male from Scotland, but it does bare reference to my family army regiment 'The Black Watch'. As the word 'watcher' suggests, I am a fan of film and television...and video games e.t.c. This will be the foundation upon which my humble blog will be built, and that is reviews. I won't set any strict date for new reviews as the unpredictability of secondary education has somewhat crippled my ability of foresight beyond what I can currently repair, and as a result of this I can't really stick to any deadlines. Now, there are many things I cannot guarantee but here are some things that I can. I will not be biased (a media text is a media text, regardless of who made it) and I will not water down my opinions. For example, if I believe one film to be the complete embodiment of cinematic perfection, I'll tell you, and if I believe a film to be the epitome of my dread and sufffering in a motion picture format, I will also tell you. One other thing is that I will, as much as it pains me to say, watch films and play games that I would normally not even allow into my home for the benefit of my currently non existent fanbase. So whether you're just an innocent, internet dwelling member of the general public looking for something to read, or just a fan of media who is looking for a critic who may appeal to them, I will try my best to please you all.

Do svidanya
-Jamie

If you have any queries/opportunities, please contact me at www.facebook.com/blackwatcherreviews.

Friday, 25 October 2013

November Comic Preview!

Next month sees DC go full throttle with the Zero Year arc as a huge chunk of their titles undergo a Zero Year tie in! See Green Arrow’s first encounter with Batman in Green Arrow #25 and keep up to date with the best arc in the industry at the moment with Batman #25! Also, expect the last two chapters of my "TBWR The Arkham Trilogy" to be released a.s.a.p. There could also possibly be something a bit different for the blog coming up next month but, as usual, no spoilers ;)

Do svidanya

-Jamie (The Black Watcher)

'Batman' #24 Comic Review

This is the one. The one I’ve been waiting for. This issue is Batman as it should be. It is dark, action packed, emotional and clever, all in one outstanding oversized package. It’s a big issue, with a price tag of $6.99 (compared to the usual $3.99) but you certainly get your money’s worth out of it. The art from Capullo needs no introduction; his Batman is the Batman of the New 52 (with Jason Fabok’s Detective Comics Batman a close second) and his drawing of other characters and scenery is exceptional. The story of this issue surrounds Bruce finally taking up the mantle of the Bat and facing the Red Hood Gang in an attempt to save Gotham from their reign. It really does capture the essence of the Batman; smart, stealthy and genuinely intimidating for his enemies. All of these aspects are illustrated brilliantly in this issue. It also carries with it a few homages to earlier Batman exploits, with one panel being a recreation of the famous cover of Detective Comics #27 (Batman’s comic book debut) as well as the ol’ vat of toxic waste trick. The only problem I found with this issue was the somewhat quick ending of the Red Hood arc, but even that is forgiven due to the historical significance of that ending.

Verdict:
‘Batman #24  is a classic issue that is bound to go down in history as the definitive origin of the Bat. Pick this up a.s.a.p

Score:

10/10

Copyright Jamie King 2013, All Rights Reserved, permissions may be granted upon request.

'Hawkeye' #13 Comic Review

Hawkeye is finally back! After a short hiatus, everyone’s favourite purple wearing archer has returned and he’s back in good fashion. The art by David Aja is fantastic. It’s unique, it’s colourful and it nails Clint’s character perfectly, with a focus on a purple colour palette, much like Sorrentino’s work on the incredible Green Arrow series from DC. This gives the book a very distinctive tone and feel. The story focusses on the return of focus towards Clint, rather than Kate and Lucky. It’s emotional and it really does hit hard. Clint is in a bad way at the moment and Fraction really lets you know it. One interesting note is the reappearance of Clint’s actual Hawkeye costume, something rarely seen in the book considering that it’s a series called Hawkeye, but funnily enough, that is one of the books best aspects. It doesn’t rely on acts of super heroism or feats of metahuman strength to make the comic readable, it simply relies on a genuinely gripping story of human drama. It follows the story of a man who should have it all, being an Avenger, when it’s quite clear that he doesn’t. That is what I love about this book, it really makes you go deeper than just the hero, something that  doesn’t happen often enough in this art form.


Verdict:
Hawkeye #13 is an emotional return to the life of Clint Barton that left me ready for more.

Score:

8.5/10

Copyright Jamie King 2013, All Rights Reserved, permissions may be granted upon request.

'The Walking Dead' #115 Comic Review

This is the beginning of the ‘All Out War’ story arc, an arc which has been building up for several issues now, involving the final conflict of Rick’s combined forces of the Hilltop, Alexandria safe zone and the Kingdom against Negan’s army. It’s a twelve issue arc, resulting in the format change of the series, moving from a monthly to a bimonthly release. The art is good as usual, with Adlard now cemented as the ideal man for the job in my opinion (his beards are spectacular, truly). In terms of the story content in this issue, I felt as if it was lacking something, and could have brought more to the table than it did as it felt more like another issue of build up as opposed to a new arc, with the issue’s main twist being somewhat predictable, but this is often to be expected in an arc’s first issue, sadly (standard’s certainly do change). However, it does have some nods towards a potential classic. The build has been good enough to make me genuinely feel for Rick and his people (the Andrea/Rick dynamic being one of my favourite elements of the series) whilst also making my dislike for Negan increase as time went on. He is a fantastic villain, possibly even the series’ best so far, and I can’t wait to see what happens with him and Rick.
Verdict:
It was a solid starter issue, not an epic by any standard, but good enough to kick off All Out War with a hop, rather than a jump.
Score:

7/10

 Copyright Jamie King 2013, All Rights Reserved, permissions may be granted upon request.

Wednesday, 23 October 2013

'Batman: Arkham Asylum' Game Review


This was the one that started it all. The license game that finally broke free from chains that had been forged by years of below average platformers and dysfunctional hack-and-slash ‘adventures’ with about as much adventure as a trip to the bog. No no, dear friends, this game had substance. This game was Batman: Arkham Asylum.

The story involves Batman, fresh from a night of catching the Joker, who just so happens to have planned his arrest and subsequent re-re-re-re-re-re…-re-re-incarceration to the infamous Arkham Asylum. Now, obviously there are certain negative implications when Gotham city’s most prolific criminal psychopath has just taken control of a max security asylum, filled to the brim with normal thugs from Blackgate prison, homegrown asylum lunatics and some of Gotham’s most notorious super-villains. Now, although this premise may be a pretty damn grim one for the Bat, it still doesn’t remove from the fact that it makes one helluva fine video game story. It features some of Batman’s main bad guys, whilst dropping references left right and centre in such an abundance that they’re near enough coming out of the walls (in some cases they literally are the walls) and the numerous conveniently placed ventilation shafts. This all adds together to make the ultimate Batman fan love letter that, in my opinion (whilst having a slightly ridiculous ending, which in the end is justified by how they incorporate it so effectively into the game’s sequel) is near perfect in every aspect.

In terms of gameplay, this game certainly does not disappoint. Keeping in touch with the source material, there is a fair amount of detective work that is simple enough to be fun for the player without being condescending and clever enough without being unsolvable. This element comes in two distinct forms. The explicit use of the intuitive ‘Detective mode’ (an ‘x-ray vision’ style interface that allows the player to see enemies through walls, whilst also pointing out key points such as whether an enemy is armed or not, or if the enemy is jumpy, as well as simpler things like doors and collectible, the latter of which still remain difficult to find) to set up virtual crime scenes used to progress at certain points, leading you towards objectives with trails of different substances such as the tobacco from Jim Gordon’s pocket. There are also different detective-type challenges set out by none other than The Riddler, concerning riddles that are assigned to different areas all over Arkham, with the solutions behind hidden within different environmental easter eggs which are great fun to find (I was sad enough to 100% the campaign and found them all). The combat is flawless. It uses the Freeflow fight mechanic, boasting a simple 3 button core system of attack, stun and counter. The result of this is an extremely smooth combat system that showcases some perfectly free flowing animations as Batman hops from enemy to enemy. This, as a result, requires precision timing, forcing button mashers to actually learn how to play a game properly, a big positive in my opinion. There are also other elements such as instant KO takedowns and disarms that are activated using double button presses which also add positively to the fighting. Lastly is the allowed use of Batman’s gadgets during fights, often being used to great effect, whilst gathering score bonuses from their use also. All of these aspects are included in the games mostly well executed boss battles, which incorporate different gameplay features into their completion (although some are slightly lacking, such as the Titan boss fights). The stealth gameplay is also a great aspect of the game, forcing the player to think tactically when taking out enemies through a variety of methods (silent takedowns being the most prominent of these).

The graphics are surprisingly solid, with little to zero drops in texture or rendering issues. All characters are designed brilliantly, with their appearances reflecting their personalities perfectly (Batman’s design was a particular favourite of mine). Also, the asylum itself is designed with Batman in mind. A dark place with plenty of disturbingly creepy areas (that damn morgue being one) as well as some places with a more elegant feel, whilst still retaining the grittiness of the rest of Arkham (the Gotham skyline is also fairly well imagined, even whilst being at a distance).

Verdict:
Arkham Asylum is the one that sparked it all. The king of licensed games (at least until Arkham City) and is an essential buy for fans of Batman, DC, comics or even just games. It is fun from start to finish, and stands proudly among the league of gaming giants.

Score:

10/10

 Copyright Jamie King 2013, All Rights Reserved, permissions may be granted upon request.

Friday, 18 October 2013

'Forever Evil' #1 Comic Review

This is big. It’s a seven issue arc, anything over five is considered big in my book, and is the first New 52 crossover series to include the entire DC Universe all in one place. It’s also the flagship release for DC’s current Villain’s Month event, so it goes without saying that this book had to be good. Funnily enough it was, for once.

 The art was impressive, while slightly sketchy in bits (i.e Lex Luthor) but apart from that it was pretty much bang on. The Crime Syndicate look exactly how they should and also, Deathstroke has been un-Liefeld’d! The concept seems clever at first glance; the Justice Leagues have been terminated, Villains have taken over under the banner of the Crime Syndicate, and the remaining heroes have to deal with the fallout.

 However, upon further inspection, I did find a couple of problems. 1. How did the Crime Syndicate get so much info on a certain hero so easily? 2. Why so many questions? (Oh the irony) much like Trinity War, Forever Evil’s first chapter suffers from Chronic Ambiguity Syndrome, leaving buckets of questions on top of the already substantial DC question pit. Apart from that, I can’t see much else wrong with it, which is a damn good thing considering how I felt about Trinity part 1 (not very happy for those who remain unaware).

Verdict:
A good start but still in need of a nice big answer bomb. Also, where is Booster Gold?

Score:

8/10

 Copyright Jamie King 2013, All Rights Reserved, permissions may be granted upon request.

'Infinity' #1 Comic Review

Infinity has been hyped quite severely for some time now. It was billed as Marvel’s big summer event. Six issues that featured a vast number of heroes from the Marvel Universe, as well as the infamous Thanos, known by many as the purple smiley guy from the Avengers post-credits teaser. With its own Free Comic Book Day issue, this was to be the one to beat all. Sadly, the first issue wasn’t quite the masterpiece we’d all hoped for.

I can’t fault the art, by no means can I fault the art, as this is a great looking book (it’s also a very large one by normal standards). I specifically enjoyed panels that involved the villainous drones named Outriders whose shiny craniums and drooling, teeth infested mouths were drawn consistently well, but this was almost guaranteed to be the case considering how much ad space Marvel has given to Infinity.

So with that being taken into account it’s a real shame to see that the execution of the book’s storyline wasn’t quite as crisp as we had all hoped it would be. Conversations dragged to the point of boredom and the attempt at scale felt messy and, at times, bewildering. That isn’t something I expect from a book as hyped as Infinity was.

Verdict:
Although there were some very entertaining sequences, the characters were written very well and it was something very unlike a normal Marvel event, there just wasn’t enough to pull Infinity out of my average box.

Score:

6/10

 Copyright Jamie King 2013, All Rights Reserved, permissions may be granted upon request.

'Halo: Initiation' #1 Comic Review

I love Halo. It’s a great franchise with a deep and engaging mythology that takes all the best elements of Sci-Fi and moulds it into a great big bundle of multimedia joy. As a fan, I bought the first issue of the new comic named ‘Halo: Initiation’. Much to my surprise, it was quite good.

The book’s art was very well done, and true to the franchises current art style, blending futuristic armour and ships with gritty battlefields, big explosions and lots and lots of firepower. The ODST’s are drawn brilliantly, fitting perfectly with the pre-established ODST appearance. This was also aided by a good level of grounding in the character’s physical abilities. Unlike in some Halo work, the human’s aren’t seen flipping around and performing feats of acrobatics unmatched by any other, but they are depicted as what they are: more than human, but not superhuman.

There is also a fairly welcome sense of familiarity in the book, with Halo 4 character Sarah Palmer heading up the protagonist role and a cameo from Halo Reach survivor Jun.

However, there was something lacking. The action was fun, but it wasn’t Halo. The story was interesting, but it wasn’t £3 worth of fun. It just didn’t have the sort of crunch that I’ve come to expect from a Halo story.

Verdict:
Whilst not a Master Chief, this issue still has enough in it to bring me back for another go, but it still needs that killer element to seal the deal.

Score:

6.5/10

 Copyright Jamie King 2013, All Rights Reserved, permissions may be granted upon request.

'Green Arrow' #23.1 (Count Vertigo) Comic Review

Once again, Jeff Lemire and Andrea Sorrentino have nailed it. Even without a single appearance from the title’s protagonist, this issue doesn’t miss a beat. The art is, as always, stunning and still holds my coveted ‘Art of the Industry’ championship title (still fictional). Although this issue is a part of DC’s ‘Villain’s Month’ event, it still feels like a regular issue of Green Arrow, and that is definitely a good thing. It doesn’t feel like any sort of interruption to the title, unlike what has happened with some other Villain’s Month titles. It also serves as the means to establish Count Vertigo’s New 52 origin. This is a dark and brutal issue with some haunting artwork to illustrate how twisted the Count’s upbringing was. Although this origin may be a tad cliché, it still impresses with a couple of violent twists that separate the Count’s upbringing from that of other villains. The issue acts as an effective lead for the Count into the upcoming ‘Battle for Seattle’ arc that has already accommodated the Clock King, Richard Dragon and Green Arrow. I’m also glad that it finally replaces the awful Werner Vertigo name to Werner Zytle, it always was a bit too conveniently placed before.

Verdict:
This is another great Green Arrow issue from Lemire, Sorrentino and Maiolo that has to be one of the best Villain’s month issues (and covers) so far, as well as providing a greatly improved origin for the underrated villain.

Score:

8.5/10

 Copyright Jamie King 2013, All Rights Reserved, permissions may be granted upon request.

'Batman' #23.1 (The Joker) Comic Review

This should have been the best of the lot. It’s The Joker. The epitome of what a villain is and should be. No other comic villain has had such a profound impact upon not only comics but also on all of pop culture. So why in the name of all things righteous and good in the world was this not the best of the lot? The art was ok generally, but the Joker looked pretty bad in my humble opinion. The flashback art was disturbing and powerful, but still not enough to pull the book’s general artwork out of my ‘meh’ pile. The book makes one fatal flaw in terms of story from the outset. It attempts to give the Joker a snippet of origin without blatantly declaring or even implying (out with the altered art style) that it was just another creation of the Joker’s fractured memory. This disappointed me quite profoundly. The general premise of the book was ok, featuring the Joker’s attempt to raise an ape he found in a zoo, which I must admit was not what I had hoped for or expected, but did ok in the end. The main saving grace of this book was the fact that the Joker was written exceptionally well, his personality was a perfect Mark Hamill, and for that I must give props. 


Verdict:
It’s not what I hoped for, but the well written Joker dialogue deserves some credit.

Score:

6.5/10

 Copyright Jamie King 2013, All Rights Reserved, permissions may be granted upon request.