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The book’s art was very well done, and true to the
franchises current art style, blending futuristic armour and ships with gritty
battlefields, big explosions and lots and lots of firepower. The ODST’s are
drawn brilliantly, fitting perfectly with the pre-established ODST appearance.
This was also aided by a good level of grounding in the character’s physical
abilities. Unlike in some Halo work, the human’s aren’t seen flipping around
and performing feats of acrobatics unmatched by any other, but they are
depicted as what they are: more than human, but not superhuman.
There is also a fairly welcome sense of familiarity in the
book, with Halo 4 character Sarah Palmer heading up the protagonist role and a
cameo from Halo Reach survivor Jun.
However, there was something lacking. The action was fun,
but it wasn’t Halo. The story was interesting, but it wasn’t £3 worth of fun.
It just didn’t have the sort of crunch that I’ve come to expect from a Halo
story.
Verdict:
Whilst not a Master Chief, this issue still has enough in it
to bring me back for another go, but it still needs that killer element to seal
the deal.
Score:
6.5/10
Copyright Jamie King 2013, All Rights Reserved, permissions may be granted upon request.
Copyright Jamie King 2013, All Rights Reserved, permissions may be granted upon request.
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